I previous said I’d be disappointed if it took all the way until June or beyond to get Rusthaven launched, and disappointed I am. Life has thrown a few curve balls and things have gotten in the way. It’s been a learning experiences but now we are almost there.
At present, layout and artwork are complete. Editing is complete and a final proof-reading is in the works. Once that is completed, the PDF needs to be bookmarked for easy navigation and it is good to go! After which I will prepare the PDF for physical prints (this is already in progress and the separate wrap-around cover is already done. If all goes well, it should be available digital-only in less than 2 weeks, with the print version available maybe a month or so after if nothing major goes wrong.
While Rusthaven has been going on, I’ve been thinking about how to support it into the future. I’m planning a new generator for Iron Wind effects and I’ll making a web-based, automated generator for the rust-cyphers from the book. I may also make a quick ‘Iron-touched’ generator, and add the new Rusthaven descriptors and foci to my character generator as well.
I’ve also written a couple of playable alien species, the Tvornica and the Shardfolk, for the Sector Agents setting in the latest CypherCaster magazine. Check them out and let me know what you think!