Rusthaven is a 120+ page sourcebook for the tabletop roleplaying game Numenera I’ve been working on for about a year now. I finally got my license to publish it so now I can let the rubar out of the bag!
I’m Andrew Montgomery-Hurrell, also known as darkliquid. I’ve been involved with the Numenera fan community for some time and you may have used my Numenera Character Generator, Numenera Rumours Generator or read some of the content I’ve contributed to The Ninth World fan website.
When I first read about the Iron Wind in the Numenera corebook, I was blown away by it. My mind was a storm of ideas and I knew I had to share them. Over the course of the last year or so, I’ve put together everything the Iron Wind inspired me to create into one package. Over sixty-thousand words, complete with illustrations, have been crafted to share the vision of the Iron Wind those few paragraphs from the corebook inspired in me.
Rusthaven adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind and the people affected by it. A new system for creating random cyphers created by the Wind itself is included, alongside a collection of new artifacts and oddities.
Filled with new artwork, a complete mini-adventure and several adventure seeds, Rusthaven has everything you need to bring the Iron Wind into your game. Taking inspiration from the body horror subgenre and the weird of Numenera itself, Rusthaven explores both the dark and the bizarre, the bleak and the hopeful.
The release date is yet to be confirmed, but Rusthaven is on the horizon. Initial estimates are looking at a March release. The writing is complete, editing is in progress and art is still being produced, but it’s so close I can taste it.