One of the core philosophies I took away from Numenera, and from most of my favourite RPGs, is that the books are there to provide ideas, not instructions. Yes, there […]
Rusthaven is a 120+ page sourcebook for the tabletop roleplaying game Numenera I’ve been working on for about a year now. I finally got my license to publish it so […]
This year I chose to be a massive cheat for NaNoWriMo by both adding to an existing work and editing it. To double down on the cheating, it isn’t even a novel, but a sourcebook for one of my favourite roleplaying games, Numenera!
Over the course of NaNoWriMo, I wrote approximately 20k additional words on my project and did 30 hours of editing, resulting in a final word count for the project of 60883.
I’ve still got a lot of work to do. I need to do all the art orders, get the actual art, get the map made for it, do all the layout, get it properly edited by someone who is not me and then publish this bad boy. All these things will cost money because I suck at them and will need to pay someone else – so I guess my next task is actually finding people to do these jobs and rustling up the money to pay them.
Lots of stuff has been happening in the Ninth World lately and it’s all pretty exciting! First of all, I finally received my Numenera Reliquary Boxset, and holy crap is […]
In a new adventure I’m running on Friday evenings, our group of adventurers and outcasts are performing a mission for some shadowy benefactor who has yet to make themselves known. […]
The session before last, the group descended into the labyrinthine warren of passages that snaked their way beneath the surface of the world known only as Hell by it’s occupants. […]
After a very long hiatus due to Christmas, conflicting schedules and other issues, my The Strange/Numenera hybrid game had another session last night. The team, having debriefed from their last […]
After leaving the Ninth World in our last session, our group of adventurers emerge into a translation room at The Estate to be confronted by armed guards, alarms klaxons ringing […]
Continuing on from our last session, and absent the player of Bhaltair Rook, the characters carried on fleeing the village where they had caused so much trouble on the backs […]