I’ve updated my Numenera generators as big, fat single page application. it’s still a work in progress (and consequently, some things have less features than before), but it has come together quite nicely and therefore I feel it’s ready for launch.
It took far longer than I wanted, but Rusthaven is finally released in print! Everyone who has previous bought the PDF should have received a discount code for the print […]
It has finally happened – Rusthaven is now available for sale on DrivethruRPG! It has been a long road to get here, with no shortage of hurdles (and no doubt […]
I previous said I’d be disappointed if it took all the way until June or beyond to get Rusthaven launched, and disappointed I am. Life has thrown a few curve […]
Of all the creatures in the Rusthaven sourcebook, one of my favourites is the Murkstones. They come in two variants, the common Crawlers and their much rarer creators, the Builders. […]
Rusthaven is still being worked on. Currently artwork is still coming in and some last few bits of writing are coming together. A final editing/proofing pass is scheduled and then […]
One of the core philosophies I took away from Numenera, and from most of my favourite RPGs, is that the books are there to provide ideas, not instructions. Yes, there […]
Rusthaven is a 120+ page sourcebook for the tabletop roleplaying game Numenera I’ve been working on for about a year now. I finally got my license to publish it so […]
Maybe I’m just an idiot, but I feel like I’m probably not the only person who has a hard time conceptualising subtle cyphers in the Cypher System. The dichotomy of […]
This year I chose to be a massive cheat for NaNoWriMo by both adding to an existing work and editing it. To double down on the cheating, it isn’t even a novel, but a sourcebook for one of my favourite roleplaying games, Numenera!
Over the course of NaNoWriMo, I wrote approximately 20k additional words on my project and did 30 hours of editing, resulting in a final word count for the project of 60883.
I’ve still got a lot of work to do. I need to do all the art orders, get the actual art, get the map made for it, do all the layout, get it properly edited by someone who is not me and then publish this bad boy. All these things will cost money because I suck at them and will need to pay someone else – so I guess my next task is actually finding people to do these jobs and rustling up the money to pay them.