It has finally happened – Rusthaven is now available for sale on DrivethruRPG! It has been a long road to get here, with no shortage of hurdles (and no doubt there will be more to come). Any issues, let me know, and I’ll jump right on them. The print release is taking a bit longer due to some technical issues, but it is coming. I didn’t get full-colour wraparound cover art for nothing!
Making Rusthaven has been quite the journey. It has taken me over a year, finding time between a long commute and a demanding full time job to reach this point. I started work on Rusthaven determined to do everything, bar art, myself. I taught myself layout and DTP with Scribus under Linux, from scratch. I found artists, I talked to MCG, I fumbled my way through the vagaries of publishing without really knowing what I was doing. I’ve learned a whole lot over this last year, and for the most part I did manage to keep things very close to my chest. I had a vision for Rusthaven I didn’t want to compromise but as time went on, I reached out. People I’ve worked with before, friends I trusted, they made my life easier and Rusthaven better.
In the latter days of Rusthaven, I opened things up considerably more and benefited greatly from it. Rusthaven would not be what it is today if not for learning to let go and embrace the wider creative Numenera community.
Rusthaven is my love letter to the Numenera fan community. I feel so privileged to be part of a group of creative people that love to share the weird and wonderful things that Numenera makes it so easy to come up with. There is a lot of myself in Rusthaven: the things that fascinate me, my sense of humour, my strange obsessions… I hope you find them interesting too.
I’ve already thanked the people who have worked closely with me to make Rusthaven a reality. You can find them on the credits page, front and centre. I’ve also done a shoutout to the communities I’ve worked with most in the bibliography. But I also want to thank you, the readers, the players and the GMs. Without you, none of this would have been possible and without all the praise and support I’ve gotten both from the community at large and from individuals, I never would have been able to create something like Rusthaven.
Last, but not least, thank you to Monte Cook Games for creating Numenera and the Cypher System. You brought a lot of great people together and created something special. I’m proud to be a part of that in my own little way.